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A real standout for me was a fight against a gigantic Cheesetring that slowly flailed its podgy arms at me. I needed to time my jumps, or dash away at the last second to avoid being turned into paste. There is actually another section that sees Enoch don a robo-suit, get a robo-bike, and tear through a futuristic city. It's a blisteringly fast ride filled with mad mechasplosions and silly vehicle combat and proves to be an excellent switch-up.
If only there were more weird bits like this! The platforming in El Shaddai is relatively simple, too, with basic moving bits you've got to jump to, or spikes you've got to avoid, either in 2D or 3D. The platforming does work well, and I particularly enjoyed the 2D sections - it has gaps and puzzles that aren't that challenging, but are spaced in ways that let you build up a satisfying momentum.
Still, more complexity or variation would be nice across the board. Tell you what never lets-up though: El Shaddai's environments. This game is such a visual feast that at times it can feel like you're playing through a bizarre advert for an exhibition of religious art.
The game knows it too, as the camera switches to a 2D platforming perspective as you clamber up an angelic mural, or zooms out to help you take in the enormity of a fallen city.
Wispy ruins carved out of marshmallow; swirling multi-coloured portals straight out of TRON; towering statues; steps of glass. Cor, this game needs one of those tourist modes from Assassin's Creed, where you can just platform around the world while learning about its history. El Shaddai shines brightest when it matches the beauty of its ever-changing environments with the same sort of variety in its boss battles, or platforming bits, or spectacular biking surprises.
But all too often it stunts its own momentum with a repetitive cycle of boring fights. If you're able to push past the tedium and enjoy the view, great! For the majority of players, though, these switch-ups are likely too far and few between to hold their attention. Bright Memory Infinite review: a beautiful yet sometimes clunky romp packed with fun gun-fu techno biffing. The game has three primary weapons. The first is the Arch , a curved blade which also allows the user to float for short periods.
The second weapon is the Gale , a ring like weapon that provides a quick dash ability, and the power to fire small darts in rapid succession. The third weapon is the Veil , a shield that also acts as a pair of gauntlets, providing the strongest defense and a strong punch. The Gale is the fastest weapon of the three, the Veil being the slowest. All of the holy weapons become corrupt as they are used and routinely they have to be purified. A corrupt weapon is weaker than a purified weapon. El Shaddai follows Enoch, a scribe who seeks seven fallen angels in order to prevent a flood from destroying all of mankind.
Throughout the course of the game, you fight your way and jump through various apocalyptic scenarios inspired by the original text. The character design is wonderfully chaotic. The best part is, as Enoch takes damage, he slowly loses articles of clothing.
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